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Rupture

Rupture

Finisher. Opens a wound that bleeds for 4 turns, harder with each combo point.

  • Deals 30% ATK (+40% per resource spent) physical damage to one enemy.
  • Applies Bleed to one enemy for 4 turns (20% ATK (+40% per resource spent) per turn).

1 Combo points · Cooldown: 1 turn · Target: one enemy

Rogue: learned at level 2

Statuses

Bleed (debuff)
Takes physical damage at the start of each turn.

Used by