Sinister Strike
Starter moveA quick, dirty strike. Builds a combo point.
- Deals 90% ATK physical damage to one enemy.
Free · Cooldown: None · Target: one enemy

Damage · Combo points
First seen by Edric (Anacott) ·
Unlocked by beating The Blue-Flame Wight in Ingtonmurk.
A knife in the dark. Every hit builds a combo point, and finishers spend them all at once for a blow that scales with each point. Slips out of harm's way with Evasion, and out of sight with Vanish.
| Level | HP | ATK | MAG | DEF | SPD | Crit |
|---|---|---|---|---|---|---|
| 1 | 220 | 20 | 3 | 10 | 10 | 10% |
| 5 | 256 | 25 | 4 | 15 | 11 | 10% |
| 10 | 301 | 32 | 5 | 20 | 11 | 10% |
| 20 | 391 | 46 | 7 | 32 | 13 | 10% |
| 30 | 481 | 59 | 9 | 43 | 14 | 10% |
| 40 | 571 | 73 | 11 | 55 | 16 | 10% |
| 60 | 751 | 100 | 15 | 78 | 19 | 10% |
| 80 | 931 | 127 | 19 | 101 | 22 | 10% |
A Rogue carries 4 moves. A new one knows its starter moves and learns the rest by levelling, at the same level for every Rogue. A new move can take a free slot or replace one you forget. Change which 4 you carry at the move tutor in town.
| Level | Move | Cost | Cooldown |
|---|---|---|---|
| 1 | Sinister Strike | Free | None |
| 1 | Eviscerate | 1 Combo points | None |
| 1 | Evade | Free | 4 turns |
| 2 | Rupture | 1 Combo points | 1 turn |
| 3 | Vanish | 1 Combo points | 4 turns |
| 6 | Backstab | Free | 2 turns |
| 10 | Crippling Poison | Free | 2 turns |
| 14 | Gouge | Free | 3 turns |
| 23 | Fan of Knives | Free | 2 turns |
| 28 | Smoke Bomb | Free | 5 turns |
| 36 | Hemorrhage | Free | 3 turns |
| 44 | Recuperate | 1 Combo points | 4 turns |
| 50 | Blade Flurry | 1 Combo points | 2 turns |
| 59 | Garrote | Free | 3 turns |
| 67 | Cloak and Dagger | Free | 6 turns |
| 77 | Assassinate | 1 Combo points | 4 turns |
A quick, dirty strike. Builds a combo point.
Free · Cooldown: None · Target: one enemy
Finisher. Spends every combo point on one brutal cut that grows with each point.
1 Combo points · Cooldown: None · Target: one enemy
A feint that slips you out of reach. A light hit, then for the next enemy turn direct hits have a 40% chance to miss you.
Free · Cooldown: 4 turns · Target: one enemy
Finisher. Opens a wound that bleeds for 4 turns, harder with each combo point.
1 Combo points · Cooldown: 1 turn · Target: one enemy
Spend a combo point to slip out of sight. The next attack against you misses, for certain, and your next damaging move hits 50% harder. Nobody can read a heavy attack they can't find.
1 Combo points · Cooldown: 4 turns · Target: self
A precise stab between the ribs. Builds a combo point.
Free · Cooldown: 2 turns · Target: one enemy
A poisoned cut that slows the target and poisons it for 3 turns.
Free · Cooldown: 2 turns · Target: one enemy
A jab at the eyes with a chance to stun the target for a turn.
Free · Cooldown: 3 turns · Target: one enemy
Throw knives at every enemy. Builds a combo point per hit.
Free · Cooldown: 2 turns · Target: all enemies
Drop a smoke bomb and step out of it. Direct hits may miss you and every enemy hits softer for 2 turns.
Free · Cooldown: 5 turns · Target: self
A deep cut that opens the target up. It takes more damage for 2 turns. Builds a combo point.
Free · Cooldown: 3 turns · Target: one enemy
Finisher. Spends every combo point to patch yourself up, healing more with each point.
1 Combo points · Cooldown: 4 turns · Target: self
Finisher. Spends every combo point on a storm of blades that hits every enemy, harder with each point.
1 Combo points · Cooldown: 2 turns · Target: all enemies
A wire around the throat. A light hit, then the target bleeds for 4 turns. Builds a combo point.
Free · Cooldown: 3 turns · Target: one enemy
Slip behind the target. Gain a combo point and your next damaging move hits 50% harder.
Free · Cooldown: 6 turns · Target: self
Finisher. Spends every combo point on the cut the whole career was for, then leaves the target exposed for 2 turns.
1 Combo points · Cooldown: 4 turns · Target: one enemy
Passive nodes in 3 branches, bought with points from level 10. Row 2 opens at 4 points in a branch and the capstone at 9. A tweak to a move you haven't learned yet does nothing until you learn it. The talents guide has the rules.
Poison first, questions never.
An unknown talent
Row 1. Nobody has learned it yet.
An unknown talent
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An unknown talent
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An unknown talent
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An unknown capstone
Row 3. Nobody has learned it yet.
Stab well, stab often.
An unknown talent
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An unknown talent
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An unknown talent
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An unknown talent
Row 2. Nobody has learned it yet.
An unknown capstone
Row 3. Nobody has learned it yet.
Strike first, then vanish.
An unknown talent
Row 1. Nobody has learned it yet.
An unknown talent
Row 1. Nobody has learned it yet.
An unknown talent
Row 2. Nobody has learned it yet.
An unknown talent
Row 2. Nobody has learned it yet.
An unknown capstone
Row 3. Nobody has learned it yet.
No level teaches these. A won fight has a slim chance to teach one, best against elites and gate bosses. 0 of 1 found so far.
Nobody has learned it yet. Be the first and it gets a name here.