Daily gauntlet
One road for everyone each day. You get a throwaway character with a fixed kit and one try. Your own character sits it out: nothing is lost or gained but a score.
Today's road
- A level 38 Druid, on the road out of a tier 4 city nobody has reached yet.
- Trait of the day: Oath sworn. You cannot flee. +5% attack. The oath was mostly about not running. The rest is hazy.
- Kit: Heartwood Staff, Grovebark Mantle, Whisper Seal, Whisper Seal, Vent-Ember Charm.
- Pack: Masterwork Healing Potion ×2, Magma Flask ×1.
Rules
- It opens at 00:00 UTC and closes at the next. A run still going at close is scored where it stands.
- One attempt per account per day. It costs no stamina.
- 8 steps and the gate boss of the tier's last city. Its enemies are tougher than the same ones on the main road. Nobody can flee, so every run fights the same fights.
- The class comes from all of them, each once every 8 days, unlocked or not. Legacy bonuses don't apply.
- Dying ends the attempt, nothing more. No obituary, no ghost, no Echoes.
- Nothing found on the road is kept, and it never counts towards wiki discoveries.
- It opens at level 3. Find it under More, Daily gauntlet in Discord, or Around town in the app.
Score
- 100 for each step cleared
- 150 for each tough monster killed
- 1000 if the gate boss dies
- 5 for each percent of HP left at the end, at most 500
Ties go to fewer turns, then to the earlier finish. Turns count, never time, so thinking is free.
Boards and medals
- There is a board for every server and one for everyone. A run counts for the server it started in, or your home server on the web.
- At close, medals go by where you finished among everyone: gold for the top 1%, silver the top 10%, bronze the top 50%.
- The best total over a week (Monday to Sunday UTC) on each server earns the title Champion of the week for the week after.
Levels by tier
The tier turns over every day: 1 to 5, then again.
- Tier 1: level 6
- Tier 2: level 15
- Tier 3: level 24
- Tier 4: level 38
- Tier 5: level 54