How to play
Talents
Every class has a talent tree. Talents are the build choices of the later levels: bigger numbers, tweaks to moves you already have and a few rules that bend.
Points
- You earn a talent point at level 10 and at every even level after it. A level 80 hero has earned 36.
- Talents are passive and never teach a move. Learnsets and the move tutor own the moves.
- Talents belong to the life, like level and gear. Death wipes them and an heir starts with none.
| Level | Points earned |
|---|---|
| 10 | 1 |
| 24 | 8 |
| 38 | 15 |
| 54 | 23 |
| 80 | 36 |
Branches and rows
Each class has 3 branches that reflect its role, and every branch has the same five nodes. The class pages list them as players discover them.
| Node | Row | Ranks | Points per rank | What it is |
|---|---|---|---|---|
| A | 1 | 3 | 1 | A stat or modifier that grows with each rank |
| B | 1 | 3 | 1 | A second modifier, or a tweak to a move |
| C | 2 | 3 | 1 | A tweak to a move: cost, cooldown, power or turns |
| D | 2 | 1 | 1 | A rule-bender, such as an effect that fires on a kill or a crit |
| Capstone | 3 | 1 | 3 | The capstone: one strong rule-bender |
- Row 2 opens at 4 points spent in that branch. The capstone opens at 9.
- A branch holds 10 points before its capstone and 13 with it.
- Some talents tweak a move. If you haven't learned that move yet, the talent does nothing until you do.
One capstone a life
Taking a capstone locks the other capstones until you retrain. A level 80 hero can spend 33 of its 36 points: one full branch and the other 2 without their capstones. The earliest capstone is 9 points in a branch plus 3 for the capstone itself, so 12 points and level 32.
Spending points
- Solo, you can spend a point anywhere except in the middle of a fight. On a party run it waits for a camp.
- Each Learn button adds one rank. The blue one is a suggestion: it fills the branch you have put the most points in, one node after another.
- A talent shows on its class page once any player has learned it.
Retraining
- The move tutor in town takes every point back. It is all or nothing, with no refund for a single node.
- The first retrain of each life is free. After that it costs 8 gold per character level: 192 gold at level 24 and 304 at level 38.
- When a patch changes or removes a talent you own, one retrain is free and doesn't use up the first.
- Expeditions, camps and party runs keep the talents you set out with.
- A fight in progress keeps the talents it started with, even if you retrain afterwards.