Guides
How to play
The rules of the game, in the order you'll need them. None of this is a spoiler: the guides explain how things work and link to the reference pages for the specifics players have found. Reading them first is optional. So is surviving.
- Getting startedWhat RPG Thunder is, where to play it and your first hour.
- How a run worksTown and expeditions, the route map, camps, retreats and gate bosses.
- Combat basicsTurn order, intents, abilities, Guard, items, fleeing and the suggested move.
- Life, death and heirsWhat you lose when you die, what you keep and who carries on. Required reading, eventually.
- Class mechanicsRage, mana, faith, combo points, marks, auras, summons and forms.
- TalentsPoints from level 10, three branches, the capstone and what a reset costs.
- CosmeticsThemes, card styles, frames and titles. Looks only, never power.
- Settings and accessibilityMotion, sound, keyboard play and how the game fits inside Discord.
- FAQShort answers to the questions everyone asks, usually right after dying.