Mechanics
Combat is turn-based. Faster combatants act first each round, enemies show their next move before they make it, and every number below comes from the game's own settings. No guesswork, no folklore.
How damage is worked out
- Start from the ability's value, for example 140% of MAG. Empower makes ATK and MAG count as 30% higher.
- Roll a random spread of ±10%.
- A critical hit multiplies the result by 1.5. A move that hits several times rolls the spread and the crit for each hit.
- Defense removes a share of the hit: DEF ÷ (DEF + 2 × (the attacker's level + 10)). Elemental hits count half the target's DEF, and the share never goes above 75%. For example, 30 DEF takes 33% off a level 20 enemy's physical hit. The share is measured against the attacker's level, so DEF keeps its worth as you level, and it counts for more against weaker enemies.
- Weak cuts direct hits by 25%. Vulnerable adds 25%and Fortify removes 30%, including damage over time.
- An enemy that resists the element takes 50% less, damage over time included: Burn is fire, Poison is nature, Bleed is physical, and Corruption and Agony are shadow. In a fight, an enemy's panel names what it resists. Enemy pages list their resists once their stats are known.
- An enemy weak to the element takes 50% more, damage over time included. No enemy is weak to an element it resists. A weakness stays hidden until someone lands a hit of that element: from then on its panel names it, your moves of that element are tagged Effective against it, and its enemy page lists it.
- Every hit deals at least 1. Shields absorb damage before HP does.
Damage over time (Burn, Bleed, Poison, Corruption, Agony) skips the spread, crits and defense.
Status effects
Reapplying a status keeps the longer duration and the stronger effect. They don't stack. Agony is the exception: your own fresh Agony starts over at its first, smallest tick.
| Status | Type | Effect |
|---|---|---|
| Burn | Debuff | Takes fire damage at the start of each turn. |
| Bleed | Debuff | Takes physical damage at the start of each turn. |
| Poison | Debuff | Takes nature damage at the start of each turn. |
| Corruption | Debuff | Takes shadow damage at the start of each turn. |
| Agony | Debuff | Takes shadow damage at the start of each turn, 25% more each time. |
| Regen | Buff | Heals at the start of each turn. |
| Stun | Debuff | Loses its next turn. |
| Vulnerable | Debuff | Takes 25% more damage. |
| Weak | Debuff | Deals 25% less damage with direct hits. |
| Taunt | Buff | Enemies must target this combatant with single-target attacks. |
| Fortify | Buff | Takes 30% less damage. |
| Empower | Buff | ATK and MAG count as 30% higher. |
| Haste | Buff | Speed is 30% higher. |
| Slow | Debuff | Speed is 30% lower. |
| Marked | Debuff | Takes 20% more damage from the marker's side. |
| Evasion | Buff | Direct hits have a 40% chance to miss. Damage over time still lands. |
| Vanish | Buff | The next attack against you misses, for certain. That attack spends it. |
| Ambush | Buff | Your next damaging move deals 50% more, then it is spent. |
| Sleep | Debuff | Loses its turns until it wears off. Any damage wakes it up. |
Experience per level
The level cap is 80. Dying resets your character to level 1.
| Level | XP to next | Total XP |
|---|---|---|
| 1 → 2 | 151 | 151 |
| 2 → 3 | 169 | 320 |
| 3 → 4 | 189 | 509 |
| 4 → 5 | 212 | 721 |
| 5 → 6 | 238 | 959 |
| 6 → 7 | 268 | 1,227 |
| 7 → 8 | 303 | 1,530 |
| 8 → 9 | 342 | 1,872 |
| 9 → 10 | 387 | 2,259 |
| 10 → 11 | 437 | 2,696 |
| 11 → 12 | 494 | 3,190 |
| 12 → 13 | 557 | 3,747 |
| 13 → 14 | 627 | 4,374 |
| 14 → 15 | 706 | 5,080 |
| 15 → 16 | 792 | 5,872 |
| 16 → 17 | 887 | 6,759 |
| 17 → 18 | 991 | 7,750 |
| 18 → 19 | 1,105 | 8,855 |
| 19 → 20 | 1,229 | 10,084 |
| 20 → 21 | 1,363 | 11,447 |
| 21 → 22 | 1,508 | 12,955 |
| 22 → 23 | 1,665 | 14,620 |
| 23 → 24 | 1,834 | 16,454 |
| 24 → 25 | 2,016 | 18,470 |
| 25 → 26 | 2,210 | 20,680 |
| 26 → 27 | 2,418 | 23,098 |
| 27 → 28 | 2,640 | 25,738 |
| 28 → 29 | 2,876 | 28,614 |
| 29 → 30 | 3,127 | 31,741 |
| 30 → 31 | 3,393 | 35,134 |
| 31 → 32 | 3,675 | 38,809 |
| 32 → 33 | 3,974 | 42,783 |
| 33 → 34 | 4,289 | 47,072 |
| 34 → 35 | 4,622 | 51,694 |
| 35 → 36 | 4,972 | 56,666 |
| 36 → 37 | 5,341 | 62,007 |
| 37 → 38 | 5,728 | 67,735 |
| 38 → 39 | 6,134 | 73,869 |
| 39 → 40 | 6,561 | 80,430 |
| 40 → 41 | 7,007 | 87,437 |
| 41 → 42 | 7,474 | 94,911 |
| 42 → 43 | 7,962 | 102,873 |
| 43 → 44 | 8,472 | 111,345 |
| 44 → 45 | 9,004 | 120,349 |
| 45 → 46 | 9,558 | 129,907 |
| 46 → 47 | 10,135 | 140,042 |
| 47 → 48 | 10,736 | 150,778 |
| 48 → 49 | 11,361 | 162,139 |
| 49 → 50 | 12,011 | 174,150 |
| 50 → 51 | 12,685 | 186,835 |
| 51 → 52 | 13,385 | 200,220 |
| 52 → 53 | 14,111 | 214,331 |
| 53 → 54 | 14,863 | 229,194 |
| 54 → 55 | 15,642 | 244,836 |
| 55 → 56 | 16,448 | 261,284 |
| 56 → 57 | 17,282 | 278,566 |
| 57 → 58 | 18,145 | 296,711 |
| 58 → 59 | 19,036 | 315,747 |
| 59 → 60 | 19,957 | 335,704 |
| 60 → 61 | 20,907 | 356,611 |
| 61 → 62 | 21,888 | 378,499 |
| 62 → 63 | 22,899 | 401,398 |
| 63 → 64 | 23,941 | 425,339 |
| 64 → 65 | 25,016 | 450,355 |
| 65 → 66 | 26,122 | 476,477 |
| 66 → 67 | 27,261 | 503,738 |
| 67 → 68 | 28,433 | 532,171 |
| 68 → 69 | 29,639 | 561,810 |
| 69 → 70 | 30,879 | 592,689 |
| 70 → 71 | 32,153 | 624,842 |
| 71 → 72 | 33,462 | 658,304 |
| 72 → 73 | 34,807 | 693,111 |
| 73 → 74 | 36,188 | 729,299 |
| 74 → 75 | 37,606 | 766,905 |
| 75 → 76 | 39,060 | 805,965 |
| 76 → 77 | 40,552 | 846,517 |
| 77 → 78 | 42,082 | 888,599 |
| 78 → 79 | 43,650 | 932,249 |
| 79 → 80 | 45,257 | 977,506 |
Gate boss XP
From Ingtonmurk on, a gate boss pays a set amount of XP instead of the usual formula, sized to carry you toward the next city's boss. The figure is for a hero at the boss's own level. Beat it above that level and it pays less, like any kill.
| Boss | Level | XP | Levels it covers |
|---|---|---|---|
| The Blue-Flame Wight | 15 | 1,050 | 1 |
| The Glass-Eyed Seer | 17 | 1,300 | 1 |
| The Living Frieze | 20 | 2,050 | 1 |
| General Mordecai the Shadow-Stalker | 22 | 2,700 | 1 |
| The Corsair-King Al-Zaman | 24 | 5,600 | 2 |
| The Golem of Living Grain | 27 | 7,750 | 2 |
| The Obsidian Oracle | 30 | 9,900 | 2 |
| The Architect of Whispers | 33 | 12,800 | 2 |
| The Murder-King Valerius | 36 | 9,700 | 1 |
| The Sea-Steel Titan | 38 | 25,650 | 3 |
| The Ghost-Light Siren | 42 | 33,750 | 3 |
| The Sand-Dread Leviathan | 46 | 42,450 | 3 |
| The Matriarch of the Void | 50 | 53,200 | 3 |
| The Amnesiac Juggernaut | 54 | 73,700 | 4 |
| The Revenant Frost-Giant | 62 | 106,000 | 4 |
| The Fallen Inquisitor | 70 | 191,250 | 5 |