Skip to content
RPG Thunder
Menu

Energy, HP and rested XP

Energy

  • You have up to 120 energy.
  • You get 1 back every 5 minutes, so an empty pool is full again in 10 hours.
  • Nothing regenerates while you are at the cap, so it pays to spend before you log off.
ActionEnergy
Expedition node5
Gathering3
Crafting2 to 5, by recipe
World boss attack10

Everything else in town is free, including camps, trading and turning in jobs.

Food

Cooked food restores energy, up to 30 a day. Food can take you past the cap, as high as 150. See the dishes on the recipes page.

HP between fights

  • Your HP lasts the whole life. Every fight and expedition starts at the HP you have, and what you end on is what you keep.
  • In town you get back 2% of your max HP a minute, so an empty bar is full again in 50 minutes. The town screen shows how long is left.
  • Nothing comes back on an expedition, solo or in a party, except at camps.
  • To skip the wait, drink a healing potion from your pack, buy more at the apothecary, or pay for a night at the inn to wake up full.
  • Below 50% of your max HP, the game asks before a fight or expedition.
  • Levelling up raises max HP but doesn't heal you. A new life starts at full HP.

Rested XP

  • While you are in town, not on an expedition, you build up rested XP: 5% of your current level's XP every 8 hours.
  • It starts after 1 hour without playing. Quick breaks between fights don't count; stepping away does.
  • The pool holds up to 1.5 levels' worth, which takes 10 days in town to fill from empty.
  • Kill XP is doubled until the pool runs out, in town fights, on expeditions and in parties.
  • Time on an expedition builds nothing, even one you've left parked at a camp. Starting one banks the rest you've built.
  • Rested XP belongs to the character: a new life starts with an empty pool.