Strike
Starter moveA solid weapon blow. Generates Rage.
- Deals 100% ATK physical damage to one enemy.
Free · Cooldown: None · Target: one enemy

Tank · Rage
Available from the start.
A shield-bearing bulwark who grows angrier with every blow. Builds Rage by dealing and taking damage, then spends it to protect allies and crush foes.
| Level | HP | ATK | MAG | DEF | SPD | Crit |
|---|---|---|---|---|---|---|
| 1 | 150 | 16 | 4 | 11 | 9 | 5% |
| 5 | 200 | 21 | 5 | 16 | 10 | 5% |
| 10 | 263 | 28 | 7 | 22 | 12 | 5% |
| 20 | 388 | 41 | 10 | 34 | 15 | 5% |
| 30 | 513 | 54 | 13 | 46 | 18 | 5% |
| 40 | 638 | 67 | 16 | 58 | 21 | 5% |
| 60 | 888 | 94 | 22 | 82 | 27 | 5% |
| 80 | 1138 | 120 | 28 | 106 | 33 | 5% |
A Warrior carries 4 moves. A new one knows its starter moves and learns the rest by levelling, at the same level for every Warrior. A new move can take a free slot or replace one you forget. Change which 4 you carry at the move tutor in town.
| Level | Move | Cost | Cooldown |
|---|---|---|---|
| 1 | Strike | Free | None |
| 1 | Shield Bash | 20 Rage | 2 turns |
| 1 | Rend | 15 Rage | 2 turns |
| 2 | Shield Wall | 30 Rage | 4 turns |
| 5 | Taunting Shout | 10 Rage | 3 turns |
| 9 | Cleave | 25 Rage | 1 turn |
| 14 | Second Wind | 35 Rage | 5 turns |
| 20 | Execute | 40 Rage | 3 turns |
| 28 | Battle Cry | 20 Rage | 4 turns |
| 35 | Whirlwind | 35 Rage | 2 turns |
| 43 | Crippling Blow | 25 Rage | 3 turns |
| 49 | Rampart | 45 Rage | 5 turns |
| 57 | Colossus Smash | 35 Rage | 4 turns |
| 66 | Skullsplitter | 55 Rage | 4 turns |
| 75 | Avatar of War | 50 Rage | 7 turns |
A solid weapon blow. Generates Rage.
Free · Cooldown: None · Target: one enemy
Slam your shield into the target, with a chance to stun it for a turn.
20 Rage · Cooldown: 2 turns · Target: one enemy
A vicious cut that leaves the target bleeding for 3 turns.
15 Rage · Cooldown: 2 turns · Target: one enemy
Raise your shield, gaining a shield worth 25% of your max HP and taking less damage.
30 Rage · Cooldown: 4 turns · Target: self
Force all enemies to attack you for 2 turns and brace for impact.
10 Rage · Cooldown: 3 turns · Target: self
A wide swing that hits every enemy.
25 Rage · Cooldown: 1 turn · Target: all enemies
Catch your breath, shake off whatever is on you and heal. Short on style, long on survival.
35 Rage · Cooldown: 5 turns · Target: self
A devastating finishing blow.
40 Rage · Cooldown: 3 turns · Target: one enemy
Rally your party, empowering everyone's attacks for 2 turns.
20 Rage · Cooldown: 4 turns · Target: all allies
Spin with your weapon out. Every enemy takes a hit and starts bleeding.
35 Rage · Cooldown: 2 turns · Target: all enemies
A cut behind the knee. The target slows down and hits softer.
25 Rage · Cooldown: 3 turns · Target: one enemy
Plant your shield. You gain a big shield and every ally takes less damage.
45 Rage · Cooldown: 5 turns · Target: self
Break the target's guard with one huge swing. It takes more damage for 3 turns.
35 Rage · Cooldown: 4 turns · Target: one enemy
One overhead swing with everything behind it. Bigger targets hurt more.
55 Rage · Cooldown: 4 turns · Target: one enemy
Become what the enemy was afraid of. Your party hits harder, you take less damage and the Rage comes back.
50 Rage · Cooldown: 7 turns · Target: self
Passive nodes in 3 branches, bought with points from level 10. Row 2 opens at 4 points in a branch and the capstone at 9. A tweak to a move you haven't learned yet does nothing until you learn it. The talents guide has the rules.
Stand in front and stay standing.
Thick skin3 ranks
+2% max HP per rank. It's mostly scar tissue now.
Iron guard3 ranks
Shields you raise are +4% per rank. Hiding, but professionally.
Shield mastery3 ranks
Shield Bash stun chance +8% per rank. The shield has opinions.
Stand firmOne rank
Taunting Shout also shields you for 8% of your max HP. Yelling counts as cardio.
Last standOne rank · 3 points
Once per fight, a hit that would kill you leaves you at 1 HP and Fortified for 2 turns. Death has to take a number.
Hit harder, get angrier, repeat.
Sharpened edge3 ranks
+3% atk per rank. Whetstones are cheaper than therapy.
Battle rhythm3 ranks
Start every fight with +5 Rage per rank. You woke up like this.
An unknown talent
Row 2. Nobody has learned it yet.
An unknown talent
Row 2. Nobody has learned it yet.
An unknown capstone
Row 3. Nobody has learned it yet.
Lead from the front. Loudly.
Drill sergeant3 ranks
+6% def per rank. Shouting at yourself counts as training.
Field dressing3 ranks
Heal 2% of your max HP after each won fight, per rank. Bandages, mostly borrowed.
Wide swing3 ranks
Strike and Cleave +8% power per rank. Personal space is a myth.
IntimidateOne rank
Every enemy starts the fight Weak for 3 turns. Your reputation arrives first.
RallyOne rank · 3 points
Battle Cry costs no Rage, lasts 1 more turn and shields every ally for 28% of your max HP. Morale, with a receipt.
No level teaches these. A won fight has a slim chance to teach one, best against elites and gate bosses. 2 of 2 found so far.
Dig in when it's going badly. Heal 20% of your max HP and take less damage for 2 turns.
35 Rage · Cooldown: 5 turns · Target: self
Crack the target's armor open. It takes more damage for 3 turns.
20 Rage · Cooldown: 3 turns · Target: one enemy