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Tank · Rage

Warrior

Available from the start.

A shield-bearing bulwark who grows angrier with every blow. Builds Rage by dealing and taking damage, then spends it to protect allies and crush foes.

Rage

  • Starts at 10 of 100, and gains 5 at the start of each turn.
  • Gains 10 when dealing damage with a direct hit.
  • Gains 6 when taking damage.

Stats at level 1

HP
150
ATK
16
MAG
4
DEF
11
SPD
9
Crit
5%

By level

LevelHPATKMAGDEFSPDCrit
11501641195%
520021516105%
1026328722125%
20388411034155%
30513541346185%
40638671658215%
60888942282275%
80113812028106335%

Moves

A Warrior carries 4 moves. A new one knows its starter moves and learns the rest by levelling, at the same level for every Warrior. A new move can take a free slot or replace one you forget. Change which 4 you carry at the move tutor in town.

LevelMoveCostCooldown
1StrikeFreeNone
1Shield Bash20 Rage2 turns
1Rend15 Rage2 turns
2Shield Wall30 Rage4 turns
5Taunting Shout10 Rage3 turns
9Cleave25 Rage1 turn
14Second Wind35 Rage5 turns
20Execute40 Rage3 turns
28Battle Cry20 Rage4 turns
35Whirlwind35 Rage2 turns
43Crippling Blow25 Rage3 turns
49Rampart45 Rage5 turns
57Colossus Smash35 Rage4 turns
66Skullsplitter55 Rage4 turns
75Avatar of War50 Rage7 turns

Strike

Starter move

A solid weapon blow. Generates Rage.

  • Deals 100% ATK physical damage to one enemy.

Free · Cooldown: None · Target: one enemy

Shield Bash

Starter move

Slam your shield into the target, with a chance to stun it for a turn.

  • Deals 125% ATK physical damage to one enemy.
  • 50% chance to apply Stun to one enemy for 1 turn.

20 Rage · Cooldown: 2 turns · Target: one enemy

Rend

Starter move

A vicious cut that leaves the target bleeding for 3 turns.

  • Deals 60% ATK physical damage to one enemy.
  • Applies Bleed to one enemy for 3 turns (45% ATK per turn).

15 Rage · Cooldown: 2 turns · Target: one enemy

Shield Wall

Level 2

Raise your shield, gaining a shield worth 25% of your max HP and taking less damage.

  • Shields self for 25% of own max HP.
  • Applies Fortify to self for 2 turns.

30 Rage · Cooldown: 4 turns · Target: self

Taunting Shout

Level 5

Force all enemies to attack you for 2 turns and brace for impact.

  • Applies Taunt to self for 2 turns.
  • Applies Fortify to self for 2 turns.

10 Rage · Cooldown: 3 turns · Target: self

Cleave

Level 9

A wide swing that hits every enemy.

  • Deals 70% ATK physical damage to all enemies.

25 Rage · Cooldown: 1 turn · Target: all enemies

Second Wind

Level 14

Catch your breath, shake off whatever is on you and heal. Short on style, long on survival.

  • Heals self for 30% of own max HP.
  • Removes debuffs from self.

35 Rage · Cooldown: 5 turns · Target: self

Execute

Level 20

A devastating finishing blow.

  • Deals 180% ATK + 5% of the target's max HP physical damage to one enemy.

40 Rage · Cooldown: 3 turns · Target: one enemy

Battle Cry

Level 28

Rally your party, empowering everyone's attacks for 2 turns.

  • Applies Empower to all allies for 2 turns.

20 Rage · Cooldown: 4 turns · Target: all allies

Whirlwind

Level 35

Spin with your weapon out. Every enemy takes a hit and starts bleeding.

  • Deals 85% ATK physical damage to all enemies.
  • Applies Bleed to all enemies for 2 turns (25% ATK per turn).

35 Rage · Cooldown: 2 turns · Target: all enemies

Crippling Blow

Level 43

A cut behind the knee. The target slows down and hits softer.

  • Deals 120% ATK physical damage to one enemy.
  • Applies Slow to one enemy for 2 turns.
  • Applies Weak to one enemy for 2 turns.

25 Rage · Cooldown: 3 turns · Target: one enemy

Rampart

Level 49

Plant your shield. You gain a big shield and every ally takes less damage.

  • Shields self for 30% of own max HP.
  • Applies Fortify to all allies for 2 turns.

45 Rage · Cooldown: 5 turns · Target: self

Colossus Smash

Level 57

Break the target's guard with one huge swing. It takes more damage for 3 turns.

  • Deals 150% ATK physical damage to one enemy.
  • Applies Vulnerable to one enemy for 3 turns.

35 Rage · Cooldown: 4 turns · Target: one enemy

Skullsplitter

Level 66

One overhead swing with everything behind it. Bigger targets hurt more.

  • Deals 230% ATK + 5% of the target's max HP physical damage to one enemy.

55 Rage · Cooldown: 4 turns · Target: one enemy

Avatar of War

Level 75

Become what the enemy was afraid of. Your party hits harder, you take less damage and the Rage comes back.

  • Applies Empower to all allies for 3 turns.
  • Applies Fortify to self for 3 turns.
  • Restores 30 resource to self.

50 Rage · Cooldown: 7 turns · Target: self

Talents

Passive nodes in 3 branches, bought with points from level 10. Row 2 opens at 4 points in a branch and the capstone at 9. A tweak to a move you haven't learned yet does nothing until you learn it. The talents guide has the rules.

Bulwark

Stand in front and stay standing.

  • Thick skin3 ranks

    +2% max HP per rank. It's mostly scar tissue now.

  • Iron guard3 ranks

    Shields you raise are +4% per rank. Hiding, but professionally.

  • Shield mastery3 ranks

    Shield Bash stun chance +8% per rank. The shield has opinions.

  • Stand firmOne rank

    Taunting Shout also shields you for 8% of your max HP. Yelling counts as cardio.

  • Last standOne rank · 3 points

    Once per fight, a hit that would kill you leaves you at 1 HP and Fortified for 2 turns. Death has to take a number.

Fury

Hit harder, get angrier, repeat.

  • Sharpened edge3 ranks

    +3% atk per rank. Whetstones are cheaper than therapy.

  • Battle rhythm3 ranks

    Start every fight with +5 Rage per rank. You woke up like this.

  • An unknown talent

    Row 2. Nobody has learned it yet.

  • An unknown talent

    Row 2. Nobody has learned it yet.

  • An unknown capstone

    Row 3. Nobody has learned it yet.

Warlord

Lead from the front. Loudly.

  • Drill sergeant3 ranks

    +6% def per rank. Shouting at yourself counts as training.

  • Field dressing3 ranks

    Heal 2% of your max HP after each won fight, per rank. Bandages, mostly borrowed.

  • Wide swing3 ranks

    Strike and Cleave +8% power per rank. Personal space is a myth.

  • IntimidateOne rank

    Every enemy starts the fight Weak for 3 turns. Your reputation arrives first.

  • RallyOne rank · 3 points

    Battle Cry costs no Rage, lasts 1 more turn and shields every ally for 28% of your max HP. Morale, with a receipt.

Rare moves

No level teaches these. A won fight has a slim chance to teach one, best against elites and gate bosses. 2 of 2 found so far.

Last Stand

Rare move

Dig in when it's going badly. Heal 20% of your max HP and take less damage for 2 turns.

  • Heals self for 20% of own max HP.
  • Applies Fortify to self for 2 turns.

35 Rage · Cooldown: 5 turns · Target: self

Sunder Armor

Rare move

Crack the target's armor open. It takes more damage for 3 turns.

  • Deals 50% ATK physical damage to one enemy.
  • Applies Vulnerable to one enemy for 3 turns.

20 Rage · Cooldown: 3 turns · Target: one enemy