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Damage · Mana

Ranger

First seen by Edric (Anacott) ·

Unlocked by beating The Corsair-King Al-Zaman in Newharbour.

A patient hunter who never travels alone. Marks prey for the kill while a loyal wolf does the close-up work. Spends Focus, drawn from Mana, which comes back steadily.

Mana

  • Starts at 50 of 100, and gains 12 at the start of each turn.

Stats at level 1

HP
135
ATK
17
MAG
5
DEF
7
SPD
12
Crit
8%

By level

LevelHPATKMAGDEFSPDCrit
11351757128%
516723612148%
1020731819168%
20287471132208%
30367631445248%
40447791758288%
606071102384368%
8076714229110448%

Moves

A Ranger carries 4 moves. A new one knows its starter moves and learns the rest by levelling, at the same level for every Ranger. A new move can take a free slot or replace one you forget. Change which 4 you carry at the move tutor in town.

LevelMoveCostCooldown
1ShotFreeNone
1Aimed Shot25 Mana1 turn
1Hunter's Mark10 Mana3 turns
2Disengage15 Mana3 turns
4Serpent Sting15 Mana1 turn
8Multi-Shot30 Mana2 turns
12Call Companion20 Mana4 turns
17Volley40 Mana3 turns
29Rapid Fire35 Mana2 turns
34Poultice25 Mana4 turns
42Freezing Trap25 Mana4 turns
48Call Eagle25 Mana3 turns
56Black Arrow35 Mana4 turns
63Kill Shot50 Mana4 turns
71Arrow Storm60 Mana5 turns

Shot

Starter move

A plain arrow. Free, reliable, unglamorous.

  • Deals 65% ATK physical damage to one enemy.

Free · Cooldown: None · Target: one enemy

Aimed Shot

Starter move

Take a breath, then put an arrow exactly where it hurts.

  • Deals 180% ATK physical damage to one enemy.

25 Mana · Cooldown: 1 turn · Target: one enemy

Hunter's Mark

Starter move

Mark the target. It takes 20% more damage from you and your wolf for 3 turns.

  • Deals 50% ATK physical damage to one enemy.
  • Applies Marked to one enemy for 3 turns.

10 Mana · Cooldown: 3 turns · Target: one enemy

Disengage

Level 2

Leap back and ready yourself. Gain a shield and haste for 2 turns.

  • Shields self for 70% ATK + 30.
  • Applies Haste to self for 2 turns.

15 Mana · Cooldown: 3 turns · Target: self

Serpent Sting

Level 4

A venom-tipped arrow that poisons for 3 turns.

  • Deals 60% ATK physical damage to one enemy.
  • Applies Poison to one enemy for 3 turns (35% ATK per turn).

15 Mana · Cooldown: 1 turn · Target: one enemy

Multi-Shot

Level 8

Loose several arrows at once, one for every enemy.

  • Deals 70% ATK physical damage to all enemies.

30 Mana · Cooldown: 2 turns · Target: all enemies

Call Companion

Level 12

Whistle for your wolf. It comes back if it fell, or bounds in fully rested.

  • Summons an ally to fight beside you.

20 Mana · Cooldown: 4 turns · Target: self

Volley

Level 17

A rain of arrows on every enemy, marking them all for 2 turns.

  • Deals 80% ATK physical damage to all enemies.
  • Applies Marked to all enemies for 2 turns.

40 Mana · Cooldown: 3 turns · Target: all enemies

Rapid Fire

Level 29

Three arrows before the first one lands. Each is rolled on its own.

  • Deals 65% ATK physical damage to one enemy, 3 times.

35 Mana · Cooldown: 2 turns · Target: one enemy

Poultice

Level 34

Crushed leaves, tied on tight. A quick heal now, then more over the next 3 turns.

  • Heals self for 15% of own max HP.
  • Applies Regen to self for 3 turns (5% of own max HP per turn).

25 Mana · Cooldown: 4 turns · Target: self

Freezing Trap

Level 42

A frost-laced trap goes off under every enemy and slows them for 2 turns.

  • Deals 40% ATK frost damage to all enemies.
  • Applies Slow to all enemies for 2 turns.

25 Mana · Cooldown: 4 turns · Target: all enemies

Call Eagle

Level 48

Send up a hunting eagle for 5 turns. It fights beside your wolf and dives faster than anything else you own.

  • Summons an ally to fight beside you.

25 Mana · Cooldown: 3 turns · Target: self

Black Arrow

Level 56

A cursed arrow. It hits with shadow damage and poisons the target for 4 turns.

  • Deals 80% ATK shadow damage to one enemy.
  • Applies Poison to one enemy for 4 turns (25% ATK per turn).

35 Mana · Cooldown: 4 turns · Target: one enemy

Kill Shot

Level 63

One arrow, no second thoughts. The heaviest single hit in the quiver.

  • Deals 260% ATK physical damage to one enemy.

50 Mana · Cooldown: 4 turns · Target: one enemy

Arrow Storm

Level 71

The sky goes dark and then it goes sharp. Every enemy is hit and marked for 3 turns.

  • Deals 120% ATK physical damage to all enemies.
  • Applies Marked to all enemies for 3 turns.

60 Mana · Cooldown: 5 turns · Target: all enemies

Talents

Passive nodes in 3 branches, bought with points from level 10. Row 2 opens at 4 points in a branch and the capstone at 9. A tweak to a move you haven't learned yet does nothing until you learn it. The talents guide has the rules.

Marksmanship

One arrow, correctly placed.

  • An unknown talent

    Row 1. Nobody has learned it yet.

  • An unknown talent

    Row 1. Nobody has learned it yet.

  • An unknown talent

    Row 2. Nobody has learned it yet.

  • An unknown talent

    Row 2. Nobody has learned it yet.

  • An unknown capstone

    Row 3. Nobody has learned it yet.

Beast mastery

The wolf does the work. You take the credit.

  • An unknown talent

    Row 1. Nobody has learned it yet.

  • An unknown talent

    Row 1. Nobody has learned it yet.

  • An unknown talent

    Row 2. Nobody has learned it yet.

  • An unknown talent

    Row 2. Nobody has learned it yet.

  • An unknown capstone

    Row 3. Nobody has learned it yet.

Survival

Outlast the wild, then the thing that lives in it.

  • An unknown talent

    Row 1. Nobody has learned it yet.

  • An unknown talent

    Row 1. Nobody has learned it yet.

  • An unknown talent

    Row 2. Nobody has learned it yet.

  • An unknown talent

    Row 2. Nobody has learned it yet.

  • An unknown capstone

    Row 3. Nobody has learned it yet.

Rare moves

No level teaches these. A won fight has a slim chance to teach one, best against elites and gate bosses. 0 of 1 found so far.

Undiscovered rare move

Nobody has learned it yet. Be the first and it gets a name here.