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Tank · Faith

Paladin

First seen by Edric (Anacott) ·

Unlocked by beating The Sea-Steel Titan in Sharpshire.

A holy knight who shields allies with light and holds the line. Auras strengthen the whole party. Builds Faith by taking hits and spends it on shields, heals and judgment.

Faith

  • Starts at 40 of 100, and gains 8 at the start of each turn.
  • Gains 4 when taking damage.

Stats at level 1

HP
160
ATK
18
MAG
10
DEF
10
SPD
8
Crit
5%

By level

LevelHPATKMAGDEFSPDCrit
116018101085%
521025141595%
10273342020115%
20398523132145%
30523704243175%
40648885355205%
608981247578265%
80114816097101325%

Moves

A Paladin carries 4 moves. A new one knows its starter moves and learns the rest by levelling, at the same level for every Paladin. A new move can take a free slot or replace one you forget. Change which 4 you carry at the move tutor in town.

LevelMoveCostCooldown
1Crusader StrikeFreeNone
1Holy Shield25 Faith4 turns
1Consecration25 Faith2 turns
2Devotion Aura20 Faith5 turns
5Hammer of Justice20 Faith3 turns
8Lay on Hands30 Faith3 turns
12Redemption35 Faith5 turns
13Retribution Aura20 Faith4 turns
18Aura of Light30 Faith4 turns
27Shield of the Righteous25 Faith3 turns
33Word of Glory30 Faith3 turns
41Divine Storm40 Faith3 turns
52Sanctuary40 Faith5 turns
60Hammer of Wrath45 Faith4 turns
69Blessing of Freedom30 Faith5 turns
78Avenging Wrath55 Faith7 turns

Crusader Strike

Starter move

A blessed weapon blow. Free to use.

  • Deals 85% ATK holy damage to one enemy.

Free · Cooldown: None · Target: one enemy

Holy Shield

Starter move

Raise a shield of light worth 10% of your max HP, take less damage and draw every enemy's attention for 2 turns.

  • Shields self for 10% of own max HP.
  • Applies Fortify to self for 2 turns.
  • Applies Taunt to self for 2 turns.

25 Faith · Cooldown: 4 turns · Target: self

Consecration

Starter move

Sanctify the ground. Holy fire hits every enemy and keeps burning for 3 turns.

  • Deals 100% ATK holy damage to all enemies.
  • Applies Burn to all enemies for 3 turns (35% ATK per turn).

25 Faith · Cooldown: 2 turns · Target: all enemies

Devotion Aura

Level 2

Aura. Every ally takes less damage for 3 turns.

  • Applies Fortify to all allies for 3 turns.

20 Faith · Cooldown: 5 turns · Target: all allies

Hammer of Justice

Level 5

Hurl a hammer of light with a chance to stun the target for a turn.

  • Deals 80% ATK holy damage to one enemy.
  • 40% chance to apply Stun to one enemy for 1 turn.

20 Faith · Cooldown: 3 turns · Target: one enemy

Lay on Hands

Level 8

Heal the most wounded ally.

  • Heals the most injured ally for 140% MAG.

30 Faith · Cooldown: 3 turns · Target: the most injured ally

Redemption

Level 12

Stand a fallen ally back up with 25% of their HP. The Light forgives. The ally will still owe you.

  • Stands one downed ally back up with 25% of the target's max HP HP. Party fights only.

35 Faith · Cooldown: 5 turns · Target: one downed ally

Retribution Aura

Level 13

Aura. Every ally hits harder for 3 turns.

  • Applies Empower to all allies for 3 turns.

20 Faith · Cooldown: 4 turns · Target: all allies

Aura of Light

Level 18

Aura. Every ally heals at the start of each of their next 3 turns.

  • Applies Regen to all allies for 3 turns (40% MAG per turn).

30 Faith · Cooldown: 4 turns · Target: all allies

Shield of the Righteous

Level 27

Strike with your shield. It hits the target and leaves a ward on you.

  • Deals 120% ATK holy damage to one enemy.
  • Shields self for 10% of own max HP.

25 Faith · Cooldown: 3 turns · Target: one enemy

Word of Glory

Level 33

A short, firm word that closes the most wounded ally's injuries. It scales with your strength, not your faith.

  • Heals the most injured ally for 120% ATK.

30 Faith · Cooldown: 3 turns · Target: the most injured ally

Divine Storm

Level 41

Holy light spins out from you. Every enemy is hit and you heal from what lands.

  • Deals 110% ATK holy damage to all enemies, healing for 15% of damage dealt.

40 Faith · Cooldown: 3 turns · Target: all enemies

Sanctuary

Level 52

Hallow the ground under your party. Every ally gains a shield.

  • Shields all allies for 15% of own max HP.

40 Faith · Cooldown: 5 turns · Target: all allies

Hammer of Wrath

Level 60

A hammer thrown with feeling. A very heavy blow of holy damage.

  • Deals 260% ATK holy damage to one enemy.

45 Faith · Cooldown: 4 turns · Target: one enemy

Blessing of Freedom

Level 69

Strip every harmful effect from your party and let them move faster for 2 turns.

  • Removes debuffs from all allies.
  • Applies Haste to all allies for 2 turns.

30 Faith · Cooldown: 5 turns · Target: all allies

Avenging Wrath

Level 78

The Light stops asking nicely. Every enemy takes holy damage, your party hits harder and you move faster for 3 turns.

  • Deals 90% ATK holy damage to all enemies.
  • Applies Empower to all allies for 3 turns.
  • Applies Haste to self for 3 turns.

55 Faith · Cooldown: 7 turns · Target: all enemies

Talents

Passive nodes in 3 branches, bought with points from level 10. Row 2 opens at 4 points in a branch and the capstone at 9. A tweak to a move you haven't learned yet does nothing until you learn it. The talents guide has the rules.

Holy

Heal with one hand, hold the line with the other.

  • An unknown talent

    Row 1. Nobody has learned it yet.

  • An unknown talent

    Row 1. Nobody has learned it yet.

  • An unknown talent

    Row 2. Nobody has learned it yet.

  • An unknown talent

    Row 2. Nobody has learned it yet.

  • An unknown capstone

    Row 3. Nobody has learned it yet.

Protection

A wall with a sense of duty.

  • An unknown talent

    Row 1. Nobody has learned it yet.

  • An unknown talent

    Row 1. Nobody has learned it yet.

  • An unknown talent

    Row 2. Nobody has learned it yet.

  • An unknown talent

    Row 2. Nobody has learned it yet.

  • An unknown capstone

    Row 3. Nobody has learned it yet.

Retribution

Justice, delivered with a hammer.

  • An unknown talent

    Row 1. Nobody has learned it yet.

  • An unknown talent

    Row 1. Nobody has learned it yet.

  • An unknown talent

    Row 2. Nobody has learned it yet.

  • An unknown talent

    Row 2. Nobody has learned it yet.

  • An unknown capstone

    Row 3. Nobody has learned it yet.

Rare moves

No level teaches these. A won fight has a slim chance to teach one, best against elites and gate bosses. 0 of 1 found so far.

Undiscovered rare move

Nobody has learned it yet. Be the first and it gets a name here.