Crusader Strike
Starter moveA blessed weapon blow. Free to use.
- Deals 85% ATK holy damage to one enemy.
Free · Cooldown: None · Target: one enemy

Tank · Faith
First seen by Edric (Anacott) ·
Unlocked by beating The Sea-Steel Titan in Sharpshire.
A holy knight who shields allies with light and holds the line. Auras strengthen the whole party. Builds Faith by taking hits and spends it on shields, heals and judgment.
| Level | HP | ATK | MAG | DEF | SPD | Crit |
|---|---|---|---|---|---|---|
| 1 | 160 | 18 | 10 | 10 | 8 | 5% |
| 5 | 210 | 25 | 14 | 15 | 9 | 5% |
| 10 | 273 | 34 | 20 | 20 | 11 | 5% |
| 20 | 398 | 52 | 31 | 32 | 14 | 5% |
| 30 | 523 | 70 | 42 | 43 | 17 | 5% |
| 40 | 648 | 88 | 53 | 55 | 20 | 5% |
| 60 | 898 | 124 | 75 | 78 | 26 | 5% |
| 80 | 1148 | 160 | 97 | 101 | 32 | 5% |
A Paladin carries 4 moves. A new one knows its starter moves and learns the rest by levelling, at the same level for every Paladin. A new move can take a free slot or replace one you forget. Change which 4 you carry at the move tutor in town.
| Level | Move | Cost | Cooldown |
|---|---|---|---|
| 1 | Crusader Strike | Free | None |
| 1 | Holy Shield | 25 Faith | 4 turns |
| 1 | Consecration | 25 Faith | 2 turns |
| 2 | Devotion Aura | 20 Faith | 5 turns |
| 5 | Hammer of Justice | 20 Faith | 3 turns |
| 8 | Lay on Hands | 30 Faith | 3 turns |
| 12 | Redemption | 35 Faith | 5 turns |
| 13 | Retribution Aura | 20 Faith | 4 turns |
| 18 | Aura of Light | 30 Faith | 4 turns |
| 27 | Shield of the Righteous | 25 Faith | 3 turns |
| 33 | Word of Glory | 30 Faith | 3 turns |
| 41 | Divine Storm | 40 Faith | 3 turns |
| 52 | Sanctuary | 40 Faith | 5 turns |
| 60 | Hammer of Wrath | 45 Faith | 4 turns |
| 69 | Blessing of Freedom | 30 Faith | 5 turns |
| 78 | Avenging Wrath | 55 Faith | 7 turns |
A blessed weapon blow. Free to use.
Free · Cooldown: None · Target: one enemy
Raise a shield of light worth 10% of your max HP, take less damage and draw every enemy's attention for 2 turns.
25 Faith · Cooldown: 4 turns · Target: self
Sanctify the ground. Holy fire hits every enemy and keeps burning for 3 turns.
25 Faith · Cooldown: 2 turns · Target: all enemies
Aura. Every ally takes less damage for 3 turns.
20 Faith · Cooldown: 5 turns · Target: all allies
Hurl a hammer of light with a chance to stun the target for a turn.
20 Faith · Cooldown: 3 turns · Target: one enemy
Heal the most wounded ally.
30 Faith · Cooldown: 3 turns · Target: the most injured ally
Stand a fallen ally back up with 25% of their HP. The Light forgives. The ally will still owe you.
35 Faith · Cooldown: 5 turns · Target: one downed ally
Aura. Every ally hits harder for 3 turns.
20 Faith · Cooldown: 4 turns · Target: all allies
Aura. Every ally heals at the start of each of their next 3 turns.
30 Faith · Cooldown: 4 turns · Target: all allies
Strike with your shield. It hits the target and leaves a ward on you.
25 Faith · Cooldown: 3 turns · Target: one enemy
A short, firm word that closes the most wounded ally's injuries. It scales with your strength, not your faith.
30 Faith · Cooldown: 3 turns · Target: the most injured ally
Holy light spins out from you. Every enemy is hit and you heal from what lands.
40 Faith · Cooldown: 3 turns · Target: all enemies
Hallow the ground under your party. Every ally gains a shield.
40 Faith · Cooldown: 5 turns · Target: all allies
A hammer thrown with feeling. A very heavy blow of holy damage.
45 Faith · Cooldown: 4 turns · Target: one enemy
Strip every harmful effect from your party and let them move faster for 2 turns.
30 Faith · Cooldown: 5 turns · Target: all allies
The Light stops asking nicely. Every enemy takes holy damage, your party hits harder and you move faster for 3 turns.
55 Faith · Cooldown: 7 turns · Target: all enemies
Passive nodes in 3 branches, bought with points from level 10. Row 2 opens at 4 points in a branch and the capstone at 9. A tweak to a move you haven't learned yet does nothing until you learn it. The talents guide has the rules.
Heal with one hand, hold the line with the other.
An unknown talent
Row 1. Nobody has learned it yet.
An unknown talent
Row 1. Nobody has learned it yet.
An unknown talent
Row 2. Nobody has learned it yet.
An unknown talent
Row 2. Nobody has learned it yet.
An unknown capstone
Row 3. Nobody has learned it yet.
A wall with a sense of duty.
An unknown talent
Row 1. Nobody has learned it yet.
An unknown talent
Row 1. Nobody has learned it yet.
An unknown talent
Row 2. Nobody has learned it yet.
An unknown talent
Row 2. Nobody has learned it yet.
An unknown capstone
Row 3. Nobody has learned it yet.
Justice, delivered with a hammer.
An unknown talent
Row 1. Nobody has learned it yet.
An unknown talent
Row 1. Nobody has learned it yet.
An unknown talent
Row 2. Nobody has learned it yet.
An unknown talent
Row 2. Nobody has learned it yet.
An unknown capstone
Row 3. Nobody has learned it yet.
No level teaches these. A won fight has a slim chance to teach one, best against elites and gate bosses. 0 of 1 found so far.
Nobody has learned it yet. Be the first and it gets a name here.