City 26 of 26 · Tier 6 · Level 80
Zenterlaw
First seen by Anacott ·
A mountain monastery where the law of silence is absolute and the monks are said to walk on the thin air between peaks.
On the road out
2 of 8 enemies met here
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Mute AcolyteLevel 77
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Novice Who SpokeLevel 80
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Gate boss
Nobody has faced it yet. It has had plenty of time to prepare.
Gathering
3 of 13 finds gathered here. Each one appears once anyone gathers it in this city. See Life skills.
Mining
- Tombfrost ore
Level 65
- Dawngold ore
Level 70
- Seal quartz
Level 75, rare find, 4% per gather
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Level 1, rare find, 0.3% per gather
Woodcutting
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Level 65
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Level 75
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Level 1, rare find, 0.3% per gather
Herbalism
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Level 70
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Level 75
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Level 1, rare find, 0.3% per gather
Fishing
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Level 65
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Level 75
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Level 1, rare find, 0.3% per gather
Crafting
0 of 17 recipes that use materials from here are known. Crafting works in any town; these are what this city's materials go into. See Recipes.
Nobody has crafted with them yet. The materials are patient.
General store
The same shop is in every town, stocked by your checkpoint city's tier. With your checkpoint here, these join the shelf at tier 6, next to everything from lower tiers. See the full stock.
- Sovereign Healing Potion
580 gold
- Tomb-King's Greatsword
1100 gold
- Giant-Sinew Longbow
1100 gold
- Mistglass Rod
1100 gold
- Ancestor's Rune Staff
1100 gold
- Mistward Greatcloak
1100 gold
- Lanternfish broth
255 gold
- Ice pike supper
310 gold
- Dawngold masterwork pattern
7000 gold
Events and weather
Every tier 6 city shares these. They turn up on the roads out of town.
Events
19 of 36 tier 6 events seen
The long sunset, The inquisitor's court, The giant's door, The queen's chair, The ferryman's ledger, The tomb scholar, The thief's rope, The penitent line, The confessional wagon, The pilgrim march, The pardon seller, The curtained inn, The hush lesson, The thin air ledge, The wing nest, The seal in the wall, The one word, The wind seller, The grandmaster's mat
Weather
One a day, the same for everyone. 8 of 8 kinds seen.
Clear, Rain, Fog, Heat, Snow, Storm, Tailwind, Blood moon
Mutators
One on offer a day, if you want it. 0 of 10 taken.
History
0 of 12 pieces known. The locals tell them in town, one at a time, and each one appears here once anyone hears it.
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