
City 7 of 26 · Tier 2 · Level 11
Griffonburg
First seen by Anacott ·
A hilltop stronghold where the sharp winds carry the shrieks of the realm's elite cavalry and their legendary winged mounts.

On the road out
3 of 3 enemies met here
Griffon HatchlingLevel 11
Deserter RiderLevel 11
Shadow GriffonLevel 11
Gate boss
Nobody has faced it yet. It has had plenty of time to prepare.
The elder at the gate
??? Nobody has reached this gate yet.
Before the gate road opens, the elder asks for one of these, picked fresh for each life. Once paid, a life is not asked again, and an account that has beaten this gate never is. See Gate elders.
- Often
??? Nobody has been asked this one yet.
- Sometimes
??? Nobody has been asked this one yet.
- Rarely
??? Nobody has been asked this one yet.
Gathering
2 of 13 finds gathered here. Each one appears once anyone gathers it in this city. See Life skills.
Mining
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Level 20
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Level 25
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Level 30
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Level 25, rare find, 3% per gather
Woodcutting
- Silverbark log
Level 20
- ???
Level 25
- ???
Level 30
Herbalism
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Level 20
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Level 25
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Level 30
Fishing
- Blind cavefish
Level 20
- ???
Level 25
- ???
Level 30
Crafting
0 of 30 recipes that use materials from here are known. Crafting works in any town; these are what this city's materials go into. See Recipes.
Nobody has crafted with them yet. The materials are patient.
General store
The same shop is in every town, stocked by your checkpoint city's tier. With your checkpoint here, these join the shelf at tier 2, next to everything from lower tiers. See the full stock.
- Healing Potion
35 gold
- Greater Healing Potion
100 gold
- Rider's Lance
220 gold
- Harpy-Talon Blade
220 gold
- Griffon-Feather Bow
220 gold
- Tome of Squalls
220 gold
- Thornwood Scepter
220 gold
- Brigand's Leathers
220 gold
- Eel pie
40 gold
- Sun perch skewers
50 gold
- Skyiron masterwork pattern
1200 gold
Events and weather
Every tier 2 city shares these. They turn up on the roads out of town.
Events
14 of 50 tier 2 events seen
The chicken, A fresh grave, The goblin census, Pell's broken wheel, A still-warm campfire, A purse with your name on it, The apprentice, The skull on the fencepost, The oath stone, The sleeping guard, The town crier, Harpy snatch, The recruiting sergeant, The hedge asks
Weather
One a day, the same for everyone. 3 of 8 kinds seen.
History
0 of 12 pieces known. The locals tell them in town, one at a time, and each one appears here once anyone hears it.
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