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Damage · Mana

Necromancer

First seen by Maximilian (Anacott) ·

Unlocked by beating The Amnesiac Juggernaut in Willfell.

A scholar of the dead who makes them useful again. Raises skeletons to stand in the way and drains the life out of anything that gets past them. Spends Mana.

Mana

  • Starts at 60 of 100, and gains 12 at the start of each turn.

Stats at level 1

HP
150
ATK
5
MAG
18
DEF
9
SPD
10
Crit
6%

By level

LevelHPATKMAGDEFSPDCrit
11505189106%
518862413116%
1023683219136%
20331114730166%
30426146241196%
40521177752226%
607112310774286%
809012913796346%

Moves

A Necromancer carries 4 moves. A new one knows its starter moves and learns the rest by levelling, at the same level for every Necromancer. A new move can take a free slot or replace one you forget. Change which 4 you carry at the move tutor in town.

LevelMoveCostCooldown
1Shadow BoltFreeNone
1Immolate20 Mana2 turns
1Raise Skeleton20 Mana2 turns
1Bone Armor20 Mana3 turns
3Drain Life25 Mana1 turn
7Curse of Agony15 Mana2 turns
11Withering Touch15 Mana2 turns
17Corpse Explosion35 Mana3 turns
25Soul Harvest40 Mana4 turns
31Blight40 Mana3 turns
38Necrotic Shroud40 Mana6 turns
45Unholy Frenzy25 Mana5 turns
52Deathbolt50 Mana4 turns
60Raise Bone Golem40 Mana5 turns
68Curse of Ruin35 Mana5 turns
77Requiem70 Mana6 turns

Shadow Bolt

Starter move

A bolt of cold shadow. Free to cast, and nobody enjoys being hit by it.

  • Deals 100% MAG shadow damage to one enemy.

Free · Cooldown: None · Target: one enemy

Immolate

Starter move

Set the target alight with fel fire, then let it burn for 3 turns.

  • Deals 80% MAG fire damage to one enemy.
  • Applies Burn to one enemy for 3 turns (50% MAG per turn).

20 Mana · Cooldown: 2 turns · Target: one enemy

Raise Skeleton

Starter move

Raise a skeleton to fight for 5 turns. Two at most; a third call refreshes the oldest.

  • Summons an ally to fight beside you.

20 Mana · Cooldown: 2 turns · Target: self

Bone Armor

Starter move

Wrap yourself in borrowed bones. They absorb damage until they break.

  • Shields self for 170% MAG.

20 Mana · Cooldown: 3 turns · Target: self

Drain Life

Level 3

Pull the life out of the target and keep half of it.

  • Deals 100% MAG shadow damage to one enemy, healing for 50% of damage dealt.

25 Mana · Cooldown: 1 turn · Target: one enemy

Curse of Agony

Level 7

A curse that bites at once, then eats at the target for 3 turns.

  • Deals 40% MAG shadow damage to one enemy.
  • Applies Poison to one enemy for 3 turns (35% MAG per turn).

15 Mana · Cooldown: 2 turns · Target: one enemy

Withering Touch

Level 11

The target weakens and slows for 2 turns. Age comes for everyone, just faster.

  • Deals 50% MAG shadow damage to one enemy.
  • Applies Weak to one enemy for 2 turns.
  • Applies Slow to one enemy for 2 turns.

15 Mana · Cooldown: 2 turns · Target: one enemy

Corpse Explosion

Level 17

Every enemy takes shadow damage. It is not polite, but it is effective.

  • Deals 85% MAG shadow damage to all enemies.

35 Mana · Cooldown: 3 turns · Target: all enemies

Soul Harvest

Level 25

Drain every enemy at once and keep a third of what you take.

  • Deals 70% MAG shadow damage to all enemies, healing for 30% of damage dealt.

40 Mana · Cooldown: 4 turns · Target: all enemies

Blight

Level 31

A creeping rot on every enemy. A small hit now, then poison for 4 turns.

  • Deals 30% MAG shadow damage to all enemies.
  • Applies Poison to all enemies for 4 turns (35% MAG per turn).

40 Mana · Cooldown: 3 turns · Target: all enemies

Necrotic Shroud

Level 38

A cloak of grave-dust. It absorbs damage and you take less of what is left for 2 turns.

  • Shields self for 150% MAG.
  • Applies Fortify to self for 2 turns.

40 Mana · Cooldown: 6 turns · Target: self

Unholy Frenzy

Level 45

Whip yourself and your minions into a fury. Everyone hits harder for 3 turns.

  • Applies Empower to all allies for 3 turns.

25 Mana · Cooldown: 5 turns · Target: all allies

Deathbolt

Level 52

A single, expensive bolt of shadow. You keep a third of the damage as health.

  • Deals 250% MAG shadow damage to one enemy, healing for 30% of damage dealt.

50 Mana · Cooldown: 4 turns · Target: one enemy

Raise Bone Golem

Level 60

Stack a great many bones into one very patient guard. It draws attacks and lasts 6 turns.

  • Summons an ally to fight beside you.

40 Mana · Cooldown: 5 turns · Target: self

Curse of Ruin

Level 68

A thorough curse. The target is poisoned for 4 turns, takes more damage and deals less for 2.

  • Deals 40% MAG shadow damage to one enemy.
  • Applies Poison to one enemy for 4 turns (45% MAG per turn).
  • Applies Vulnerable to one enemy for 2 turns.
  • Applies Weak to one enemy for 2 turns.

35 Mana · Cooldown: 5 turns · Target: one enemy

Requiem

Level 77

A hymn for every enemy in the room. They take shadow damage and weaken for 2 turns, and you keep a quarter of what lands.

  • Deals 140% MAG shadow damage to all enemies, healing for 25% of damage dealt.
  • Applies Weak to all enemies for 2 turns.

70 Mana · Cooldown: 6 turns · Target: all enemies

Talents

Passive nodes in 3 branches, bought with points from level 10. Row 2 opens at 4 points in a branch and the capstone at 9. A tweak to a move you haven't learned yet does nothing until you learn it. The talents guide has the rules.

Affliction

Curses that take their time.

  • An unknown talent

    Row 1. Nobody has learned it yet.

  • An unknown talent

    Row 1. Nobody has learned it yet.

  • An unknown talent

    Row 2. Nobody has learned it yet.

  • An unknown talent

    Row 2. Nobody has learned it yet.

  • An unknown capstone

    Row 3. Nobody has learned it yet.

Summoning

Why fight when the dead will do it for you.

  • An unknown talent

    Row 1. Nobody has learned it yet.

  • An unknown talent

    Row 1. Nobody has learned it yet.

  • An unknown talent

    Row 2. Nobody has learned it yet.

  • An unknown talent

    Row 2. Nobody has learned it yet.

  • An unknown capstone

    Row 3. Nobody has learned it yet.

Ruin

Magic that leaves a mark on the landscape.

  • An unknown talent

    Row 1. Nobody has learned it yet.

  • An unknown talent

    Row 1. Nobody has learned it yet.

  • An unknown talent

    Row 2. Nobody has learned it yet.

  • An unknown talent

    Row 2. Nobody has learned it yet.

  • An unknown capstone

    Row 3. Nobody has learned it yet.

Rare moves

No level teaches these. A won fight has a slim chance to teach one, best against elites and gate bosses. 0 of 1 found so far.

Undiscovered rare move

Nobody has learned it yet. Be the first and it gets a name here.