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Damage · Mana

Mage

First seen by Hester (DJGG) ·

Unlocked by beating Solstice the Sundered in Dayfal.

A scholar of fire, frost and the arcane. Fragile, but nothing in the realm hits harder or melts groups faster. Spends Mana, which slowly regenerates.

Mana

  • Starts at 60 of 100, and gains 12 at the start of each turn.

Stats at level 1

HP
120
ATK
5
MAG
16
DEF
7
SPD
11
Crit
8%

By level

LevelHPATKMAGDEFSPDCrit
11205167118%
51566239128%
1020183212148%
20291115017188%
30381146823218%
40471178628258%
606512312239328%
808312915850398%

Moves

A Mage carries 4 moves. A new one knows its starter moves and learns the rest by levelling, at the same level for every Mage. A new move can take a free slot or replace one you forget. Change which 4 you carry at the move tutor in town.

LevelMoveCostCooldown
1Arcane BoltFreeNone
1Fireball25 Mana1 turn
1Arcane Barrier20 Mana3 turns
2Frost Nova30 Mana3 turns
4Hex15 Mana2 turns
9Flame Wave35 Mana2 turns
15Mana SurgeFree4 turns
21Pyroblast50 Mana4 turns
27Ice Lance25 Mana1 turn
32Arcane Missiles30 Mana2 turns
40Ice Barrier30 Mana5 turns
46Blizzard45 Mana3 turns
55Time WarpFree6 turns
64Living Bomb30 Mana3 turns
74Meteor65 Mana5 turns

Arcane Bolt

Starter move

A quick bolt of raw arcane energy. Free to cast.

  • Deals 90% MAG arcane damage to one enemy.

Free · Cooldown: None · Target: one enemy

Fireball

Starter move

Hurl a ball of fire that leaves the target burning for 3 turns.

  • Deals 140% MAG fire damage to one enemy.
  • Applies Burn to one enemy for 3 turns (30% MAG per turn).

25 Mana · Cooldown: 1 turn · Target: one enemy

Arcane Barrier

Starter move

Conjure a barrier that absorbs incoming damage.

  • Shields self for 220% MAG.

20 Mana · Cooldown: 3 turns · Target: self

Frost Nova

Level 2

A burst of frost that damages and slows every enemy.

  • Deals 60% MAG frost damage to all enemies.
  • Applies Slow to all enemies for 2 turns.

30 Mana · Cooldown: 3 turns · Target: all enemies

Hex

Level 4

Curse the target, making it take more damage and deal less for 2 turns.

  • Applies Vulnerable to one enemy for 2 turns.
  • Applies Weak to one enemy for 2 turns.

15 Mana · Cooldown: 2 turns · Target: one enemy

Flame Wave

Level 9

A wave of fire that may set every enemy ablaze.

  • Deals 80% MAG fire damage to all enemies.
  • 50% chance to apply Burn to all enemies for 2 turns (20% MAG per turn).

35 Mana · Cooldown: 2 turns · Target: all enemies

Mana Surge

Level 15

Draw in ambient magic to restore 40 Mana.

  • Restores 40 resource to self.

Free · Cooldown: 4 turns · Target: self

Pyroblast

Level 21

An enormous blast of flame.

  • Deals 260% MAG fire damage to one enemy.

50 Mana · Cooldown: 4 turns · Target: one enemy

Ice Lance

Level 27

A spear of ice that hits harder than it looks and slows the target for 2 turns.

  • Deals 150% MAG frost damage to one enemy.
  • Applies Slow to one enemy for 2 turns.

25 Mana · Cooldown: 1 turn · Target: one enemy

Arcane Missiles

Level 32

Three missiles, each rolled on its own. Several small chances to crit.

  • Deals 55% MAG arcane damage to one enemy.
  • Deals 55% MAG arcane damage to one enemy.
  • Deals 55% MAG arcane damage to one enemy.

30 Mana · Cooldown: 2 turns · Target: one enemy

Ice Barrier

Level 40

A shell of ice absorbs damage, and the cold slows every enemy for 2 turns.

  • Shields self for 160% MAG.
  • Applies Slow to all enemies for 2 turns.

30 Mana · Cooldown: 5 turns · Target: self

Blizzard

Level 46

A storm of ice on every enemy that leaves them slowed for 2 turns.

  • Deals 90% MAG frost damage to all enemies.
  • Applies Slow to all enemies for 2 turns.

45 Mana · Cooldown: 3 turns · Target: all enemies

Time Warp

Level 55

Bend the next few seconds. You move faster for 3 turns and get some Mana back. Free to cast.

  • Applies Haste to self for 3 turns.
  • Restores 30 resource to self.

Free · Cooldown: 6 turns · Target: self

Living Bomb

Level 64

Plant a slow fuse in the target. It burns for 4 turns, and the burn is the point.

  • Deals 80% MAG fire damage to one enemy.
  • Applies Burn to one enemy for 4 turns (45% MAG per turn).

30 Mana · Cooldown: 3 turns · Target: one enemy

Meteor

Level 74

The sky pays a visit. Every enemy takes a huge fire hit and keeps burning for 3 turns.

  • Deals 150% MAG fire damage to all enemies.
  • Applies Burn to all enemies for 3 turns (30% MAG per turn).

65 Mana · Cooldown: 5 turns · Target: all enemies

Talents

Passive nodes in 3 branches, bought with points from level 10. Row 2 opens at 4 points in a branch and the capstone at 9. A tweak to a move you haven't learned yet does nothing until you learn it. The talents guide has the rules.

Fire

Set things on fire, then more things.

  • An unknown talent

    Row 1. Nobody has learned it yet.

  • An unknown talent

    Row 1. Nobody has learned it yet.

  • An unknown talent

    Row 2. Nobody has learned it yet.

  • An unknown talent

    Row 2. Nobody has learned it yet.

  • An unknown capstone

    Row 3. Nobody has learned it yet.

Frost

Slow everything down, including your heart rate.

  • An unknown talent

    Row 1. Nobody has learned it yet.

  • An unknown talent

    Row 1. Nobody has learned it yet.

  • An unknown talent

    Row 2. Nobody has learned it yet.

  • An unknown talent

    Row 2. Nobody has learned it yet.

  • An unknown capstone

    Row 3. Nobody has learned it yet.

Arcane

Pure magic, pure hubris.

  • An unknown talent

    Row 1. Nobody has learned it yet.

  • An unknown talent

    Row 1. Nobody has learned it yet.

  • An unknown talent

    Row 2. Nobody has learned it yet.

  • An unknown talent

    Row 2. Nobody has learned it yet.

  • An unknown capstone

    Row 3. Nobody has learned it yet.

Rare moves

No level teaches these. A won fight has a slim chance to teach one, best against elites and gate bosses. 0 of 1 found so far.

Undiscovered rare move

Nobody has learned it yet. Be the first and it gets a name here.