Arcane Bolt
Starter moveA quick bolt of raw arcane energy. Free to cast.
- Deals 90% MAG arcane damage to one enemy.
Free · Cooldown: None · Target: one enemy

Damage · Mana
First seen by Hester (DJGG) ·
Unlocked by beating Solstice the Sundered in Dayfal.
A scholar of fire, frost and the arcane. Fragile, but nothing in the realm hits harder or melts groups faster. Spends Mana, which slowly regenerates.
| Level | HP | ATK | MAG | DEF | SPD | Crit |
|---|---|---|---|---|---|---|
| 1 | 120 | 5 | 16 | 7 | 11 | 8% |
| 5 | 156 | 6 | 23 | 9 | 12 | 8% |
| 10 | 201 | 8 | 32 | 12 | 14 | 8% |
| 20 | 291 | 11 | 50 | 17 | 18 | 8% |
| 30 | 381 | 14 | 68 | 23 | 21 | 8% |
| 40 | 471 | 17 | 86 | 28 | 25 | 8% |
| 60 | 651 | 23 | 122 | 39 | 32 | 8% |
| 80 | 831 | 29 | 158 | 50 | 39 | 8% |
A Mage carries 4 moves. A new one knows its starter moves and learns the rest by levelling, at the same level for every Mage. A new move can take a free slot or replace one you forget. Change which 4 you carry at the move tutor in town.
| Level | Move | Cost | Cooldown |
|---|---|---|---|
| 1 | Arcane Bolt | Free | None |
| 1 | Fireball | 25 Mana | 1 turn |
| 1 | Arcane Barrier | 20 Mana | 3 turns |
| 2 | Frost Nova | 30 Mana | 3 turns |
| 4 | Hex | 15 Mana | 2 turns |
| 9 | Flame Wave | 35 Mana | 2 turns |
| 15 | Mana Surge | Free | 4 turns |
| 21 | Pyroblast | 50 Mana | 4 turns |
| 27 | Ice Lance | 25 Mana | 1 turn |
| 32 | Arcane Missiles | 30 Mana | 2 turns |
| 40 | Ice Barrier | 30 Mana | 5 turns |
| 46 | Blizzard | 45 Mana | 3 turns |
| 55 | Time Warp | Free | 6 turns |
| 64 | Living Bomb | 30 Mana | 3 turns |
| 74 | Meteor | 65 Mana | 5 turns |
A quick bolt of raw arcane energy. Free to cast.
Free · Cooldown: None · Target: one enemy
Hurl a ball of fire that leaves the target burning for 3 turns.
25 Mana · Cooldown: 1 turn · Target: one enemy
Conjure a barrier that absorbs incoming damage.
20 Mana · Cooldown: 3 turns · Target: self
A burst of frost that damages and slows every enemy.
30 Mana · Cooldown: 3 turns · Target: all enemies
Curse the target, making it take more damage and deal less for 2 turns.
15 Mana · Cooldown: 2 turns · Target: one enemy
A wave of fire that may set every enemy ablaze.
35 Mana · Cooldown: 2 turns · Target: all enemies
Draw in ambient magic to restore 40 Mana.
Free · Cooldown: 4 turns · Target: self
An enormous blast of flame.
50 Mana · Cooldown: 4 turns · Target: one enemy
A spear of ice that hits harder than it looks and slows the target for 2 turns.
25 Mana · Cooldown: 1 turn · Target: one enemy
Three missiles, each rolled on its own. Several small chances to crit.
30 Mana · Cooldown: 2 turns · Target: one enemy
A shell of ice absorbs damage, and the cold slows every enemy for 2 turns.
30 Mana · Cooldown: 5 turns · Target: self
A storm of ice on every enemy that leaves them slowed for 2 turns.
45 Mana · Cooldown: 3 turns · Target: all enemies
Bend the next few seconds. You move faster for 3 turns and get some Mana back. Free to cast.
Free · Cooldown: 6 turns · Target: self
Plant a slow fuse in the target. It burns for 4 turns, and the burn is the point.
30 Mana · Cooldown: 3 turns · Target: one enemy
The sky pays a visit. Every enemy takes a huge fire hit and keeps burning for 3 turns.
65 Mana · Cooldown: 5 turns · Target: all enemies
Passive nodes in 3 branches, bought with points from level 10. Row 2 opens at 4 points in a branch and the capstone at 9. A tweak to a move you haven't learned yet does nothing until you learn it. The talents guide has the rules.
Set things on fire, then more things.
An unknown talent
Row 1. Nobody has learned it yet.
An unknown talent
Row 1. Nobody has learned it yet.
An unknown talent
Row 2. Nobody has learned it yet.
An unknown talent
Row 2. Nobody has learned it yet.
An unknown capstone
Row 3. Nobody has learned it yet.
Slow everything down, including your heart rate.
An unknown talent
Row 1. Nobody has learned it yet.
An unknown talent
Row 1. Nobody has learned it yet.
An unknown talent
Row 2. Nobody has learned it yet.
An unknown talent
Row 2. Nobody has learned it yet.
An unknown capstone
Row 3. Nobody has learned it yet.
Pure magic, pure hubris.
An unknown talent
Row 1. Nobody has learned it yet.
An unknown talent
Row 1. Nobody has learned it yet.
An unknown talent
Row 2. Nobody has learned it yet.
An unknown talent
Row 2. Nobody has learned it yet.
An unknown capstone
Row 3. Nobody has learned it yet.
No level teaches these. A won fight has a slim chance to teach one, best against elites and gate bosses. 0 of 1 found so far.
Nobody has learned it yet. Be the first and it gets a name here.