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Healer · Faith

Cleric

First seen by DJGG (DJGG) ·

Unlocked by beating Cinder-Grasp the Smothered in Ashsquare.

A devout healer who mends wounds, purges curses and smites the wicked with holy fire. Spends Faith to keep the party standing.

Faith

  • Starts at 50 of 100, and gains 10 at the start of each turn.

Stats at level 1

HP
118
ATK
7
MAG
14
DEF
7
SPD
10
Crit
5%

By level

LevelHPATKMAGDEFSPDCrit
11187147105%
516292110115%
10216123014135%
20325174822165%
30434226630195%
40543278438225%
607613712054285%
809794715670345%

Abilities

Equip 4 at a time, in town or at a camp. The starting loadout is marked.

Smite

Starting loadout

Strike the target with holy light. Free to cast.

  • Deals 140% MAG holy damage to one enemy.

Free · Cooldown: None · Target: one enemy

Heal

Starting loadout

Restore a large amount of health to an ally.

  • Heals one ally for 180% MAG.

20 Faith · Cooldown: None · Target: one ally

Renew

Starting loadout

Bless an ally, healing them at the start of each of their next 3 turns.

  • Applies Regen to one ally for 3 turns (60% MAG per turn).

15 Faith · Cooldown: 1 turn · Target: one ally

Holy Fire

Starting loadout

Engulf the target in holy flame that keeps burning for 3 turns.

  • Deals 100% MAG holy damage to one enemy.
  • Applies Burn to one enemy for 3 turns (35% MAG per turn).

20 Faith · Cooldown: 2 turns · Target: one enemy

Purify

Remove all harmful effects from an ally and heal them slightly.

  • Removes debuffs from one ally.
  • Heals one ally for 60% MAG.

10 Faith · Cooldown: 2 turns · Target: one ally

Divine Shield

Surround an ally in a shield of light.

  • Shields one ally for 200% MAG.

30 Faith · Cooldown: 4 turns · Target: one ally

Prayer of Healing

Heal every ally.

  • Heals all allies for 100% MAG.

40 Faith · Cooldown: 3 turns · Target: all allies

Judgment

Pass judgment on the target, dealing holy damage and weakening it for 2 turns.

  • Deals 130% MAG holy damage to one enemy.
  • Applies Weak to one enemy for 2 turns.

30 Faith · Cooldown: 3 turns · Target: one enemy