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Healer · Faith

Cleric

First seen by DJGG (DJGG) ·

Unlocked by beating Cinder-Grasp the Smothered in Ashsquare.

A devout healer who mends wounds, purges curses and smites the wicked with holy fire. Spends Faith to keep the party standing.

Faith

  • Starts at 50 of 100, and gains 12 at the start of each turn.

Stats at level 1

HP
170
ATK
7
MAG
15
DEF
7
SPD
10
Crit
5%

By level

LevelHPATKMAGDEFSPDCrit
11707157105%
521492010115%
10268122714135%
20377174022165%
30486225330195%
40595276638225%
60813379254285%
8010314711870345%

Moves

A Cleric carries 4 moves. A new one knows its starter moves and learns the rest by levelling, at the same level for every Cleric. A new move can take a free slot or replace one you forget. Change which 4 you carry at the move tutor in town.

LevelMoveCostCooldown
1SmiteFreeNone
1Heal20 FaithNone
1Holy Fire20 Faith2 turns
2Renew15 Faith1 turn
4Divine Shield30 Faith4 turns
8Judgment30 Faith3 turns
10Resurrection40 Faith4 turns
12Purify10 Faith2 turns
18Prayer of Healing40 Faith3 turns
30Sunburst35 Faith3 turns
37Guardian Spirit40 Faith5 turns
44Benediction45 Faith5 turns
51Exorcism45 Faith4 turns
57RaptureFree5 turns
66Divine Hymn55 Faith5 turns
76Dawnbreaker60 Faith6 turns

Smite

Starter move

Strike the target with holy light. Free to cast.

  • Deals 140% MAG holy damage to one enemy.

Free · Cooldown: None · Target: one enemy

Heal

Starter move

Restore a large amount of health to an ally.

  • Heals one ally for 180% MAG.

20 Faith · Cooldown: None · Target: one ally

Holy Fire

Starter move

Engulf the target in holy flame that keeps burning for 3 turns.

  • Deals 100% MAG holy damage to one enemy.
  • Applies Burn to one enemy for 3 turns (35% MAG per turn).

20 Faith · Cooldown: 2 turns · Target: one enemy

Renew

Level 2

Bless an ally, healing them at the start of each of their next 3 turns.

  • Applies Regen to one ally for 3 turns (60% MAG per turn).

15 Faith · Cooldown: 1 turn · Target: one ally

Divine Shield

Level 4

Surround an ally in a shield of light.

  • Shields one ally for 170% MAG.

30 Faith · Cooldown: 4 turns · Target: one ally

Judgment

Level 8

Pass judgment on the target, dealing holy damage and weakening it for 2 turns.

  • Deals 130% MAG holy damage to one enemy.
  • Applies Weak to one enemy for 2 turns.

30 Faith · Cooldown: 3 turns · Target: one enemy

Resurrection

Level 10

Call a fallen ally back to their feet with 40% of their HP. They will want to talk about what they saw. Don't let them.

  • Stands one downed ally back up with 40% of the target's max HP HP. Party fights only.

40 Faith · Cooldown: 4 turns · Target: one downed ally

Purify

Level 12

Remove all harmful effects from an ally and heal them slightly.

  • Removes debuffs from one ally.
  • Heals one ally for 60% MAG.

10 Faith · Cooldown: 2 turns · Target: one ally

Prayer of Healing

Level 18

Heal every ally.

  • Heals all allies for 100% MAG.

40 Faith · Cooldown: 3 turns · Target: all allies

Sunburst

Level 30

A burst of daylight on every enemy. It hurts, and what it doesn't hurt it weakens.

  • Deals 85% MAG holy damage to all enemies.
  • Applies Weak to all enemies for 2 turns.

35 Faith · Cooldown: 3 turns · Target: all enemies

Guardian Spirit

Level 37

Send a protector to stand over an ally. They gain a shield and take less damage.

  • Shields one ally for 240% MAG.
  • Applies Fortify to one ally for 2 turns.

40 Faith · Cooldown: 5 turns · Target: one ally

Benediction

Level 44

Bless the whole party. Harmful effects fall away and everyone heals over time.

  • Removes debuffs from all allies.
  • Applies Regen to all allies for 3 turns (50% MAG per turn).

45 Faith · Cooldown: 5 turns · Target: all allies

Exorcism

Level 51

A rebuke with a lot of holy behind it. One enemy takes a very heavy hit.

  • Deals 240% MAG holy damage to one enemy.

45 Faith · Cooldown: 4 turns · Target: one enemy

Rapture

Level 57

A moment of perfect quiet restores your Faith. Free to cast.

  • Restores 40 resource to self.

Free · Cooldown: 5 turns · Target: self

Divine Hymn

Level 66

Sing the whole party back to health. It takes a moment, and then it takes effect.

  • Heals all allies for 160% MAG.

55 Faith · Cooldown: 5 turns · Target: all allies

Dawnbreaker

Level 76

The sun arrives on schedule. One enemy takes a heavy holy hit and every ally is healed.

  • Deals 220% MAG holy damage to one enemy.
  • Heals all allies for 100% MAG.

60 Faith · Cooldown: 6 turns · Target: one enemy

Talents

Passive nodes in 3 branches, bought with points from level 10. Row 2 opens at 4 points in a branch and the capstone at 9. A tweak to a move you haven't learned yet does nothing until you learn it. The talents guide has the rules.

Mercy

Keep everyone alive, whether they deserve it or not.

  • An unknown talent

    Row 1. Nobody has learned it yet.

  • An unknown talent

    Row 1. Nobody has learned it yet.

  • An unknown talent

    Row 2. Nobody has learned it yet.

  • An unknown talent

    Row 2. Nobody has learned it yet.

  • An unknown capstone

    Row 3. Nobody has learned it yet.

Wrath

The light also burns.

  • An unknown talent

    Row 1. Nobody has learned it yet.

  • An unknown talent

    Row 1. Nobody has learned it yet.

  • An unknown talent

    Row 2. Nobody has learned it yet.

  • An unknown talent

    Row 2. Nobody has learned it yet.

  • An unknown capstone

    Row 3. Nobody has learned it yet.

Sanctuary

Walls of light, and a Cleric behind them.

  • An unknown talent

    Row 1. Nobody has learned it yet.

  • An unknown talent

    Row 1. Nobody has learned it yet.

  • An unknown talent

    Row 2. Nobody has learned it yet.

  • An unknown talent

    Row 2. Nobody has learned it yet.

  • An unknown capstone

    Row 3. Nobody has learned it yet.

Rare moves

No level teaches these. A won fight has a slim chance to teach one, best against elites and gate bosses. 1 of 1 found so far.

Holy Nova

Rare move

A burst of light that burns every enemy and heals every ally a little.

  • Deals 50% MAG holy damage to all enemies.
  • Heals all allies for 50% MAG.

35 Faith · Cooldown: 3 turns · Target: all enemies