Smite
Starter moveStrike the target with holy light. Free to cast.
- Deals 140% MAG holy damage to one enemy.
Free · Cooldown: None · Target: one enemy

Healer · Faith
First seen by DJGG (DJGG) ·
Unlocked by beating Cinder-Grasp the Smothered in Ashsquare.
A devout healer who mends wounds, purges curses and smites the wicked with holy fire. Spends Faith to keep the party standing.
| Level | HP | ATK | MAG | DEF | SPD | Crit |
|---|---|---|---|---|---|---|
| 1 | 170 | 7 | 15 | 7 | 10 | 5% |
| 5 | 214 | 9 | 20 | 10 | 11 | 5% |
| 10 | 268 | 12 | 27 | 14 | 13 | 5% |
| 20 | 377 | 17 | 40 | 22 | 16 | 5% |
| 30 | 486 | 22 | 53 | 30 | 19 | 5% |
| 40 | 595 | 27 | 66 | 38 | 22 | 5% |
| 60 | 813 | 37 | 92 | 54 | 28 | 5% |
| 80 | 1031 | 47 | 118 | 70 | 34 | 5% |
A Cleric carries 4 moves. A new one knows its starter moves and learns the rest by levelling, at the same level for every Cleric. A new move can take a free slot or replace one you forget. Change which 4 you carry at the move tutor in town.
| Level | Move | Cost | Cooldown |
|---|---|---|---|
| 1 | Smite | Free | None |
| 1 | Heal | 20 Faith | None |
| 1 | Holy Fire | 20 Faith | 2 turns |
| 2 | Renew | 15 Faith | 1 turn |
| 4 | Divine Shield | 30 Faith | 4 turns |
| 8 | Judgment | 30 Faith | 3 turns |
| 10 | Resurrection | 40 Faith | 4 turns |
| 12 | Purify | 10 Faith | 2 turns |
| 18 | Prayer of Healing | 40 Faith | 3 turns |
| 30 | Sunburst | 35 Faith | 3 turns |
| 37 | Guardian Spirit | 40 Faith | 5 turns |
| 44 | Benediction | 45 Faith | 5 turns |
| 51 | Exorcism | 45 Faith | 4 turns |
| 57 | Rapture | Free | 5 turns |
| 66 | Divine Hymn | 55 Faith | 5 turns |
| 76 | Dawnbreaker | 60 Faith | 6 turns |
Strike the target with holy light. Free to cast.
Free · Cooldown: None · Target: one enemy
Restore a large amount of health to an ally.
20 Faith · Cooldown: None · Target: one ally
Engulf the target in holy flame that keeps burning for 3 turns.
20 Faith · Cooldown: 2 turns · Target: one enemy
Bless an ally, healing them at the start of each of their next 3 turns.
15 Faith · Cooldown: 1 turn · Target: one ally
Surround an ally in a shield of light.
30 Faith · Cooldown: 4 turns · Target: one ally
Pass judgment on the target, dealing holy damage and weakening it for 2 turns.
30 Faith · Cooldown: 3 turns · Target: one enemy
Call a fallen ally back to their feet with 40% of their HP. They will want to talk about what they saw. Don't let them.
40 Faith · Cooldown: 4 turns · Target: one downed ally
Remove all harmful effects from an ally and heal them slightly.
10 Faith · Cooldown: 2 turns · Target: one ally
Heal every ally.
40 Faith · Cooldown: 3 turns · Target: all allies
A burst of daylight on every enemy. It hurts, and what it doesn't hurt it weakens.
35 Faith · Cooldown: 3 turns · Target: all enemies
Send a protector to stand over an ally. They gain a shield and take less damage.
40 Faith · Cooldown: 5 turns · Target: one ally
Bless the whole party. Harmful effects fall away and everyone heals over time.
45 Faith · Cooldown: 5 turns · Target: all allies
A rebuke with a lot of holy behind it. One enemy takes a very heavy hit.
45 Faith · Cooldown: 4 turns · Target: one enemy
A moment of perfect quiet restores your Faith. Free to cast.
Free · Cooldown: 5 turns · Target: self
Sing the whole party back to health. It takes a moment, and then it takes effect.
55 Faith · Cooldown: 5 turns · Target: all allies
The sun arrives on schedule. One enemy takes a heavy holy hit and every ally is healed.
60 Faith · Cooldown: 6 turns · Target: one enemy
Passive nodes in 3 branches, bought with points from level 10. Row 2 opens at 4 points in a branch and the capstone at 9. A tweak to a move you haven't learned yet does nothing until you learn it. The talents guide has the rules.
Keep everyone alive, whether they deserve it or not.
An unknown talent
Row 1. Nobody has learned it yet.
An unknown talent
Row 1. Nobody has learned it yet.
An unknown talent
Row 2. Nobody has learned it yet.
An unknown talent
Row 2. Nobody has learned it yet.
An unknown capstone
Row 3. Nobody has learned it yet.
The light also burns.
An unknown talent
Row 1. Nobody has learned it yet.
An unknown talent
Row 1. Nobody has learned it yet.
An unknown talent
Row 2. Nobody has learned it yet.
An unknown talent
Row 2. Nobody has learned it yet.
An unknown capstone
Row 3. Nobody has learned it yet.
Walls of light, and a Cleric behind them.
An unknown talent
Row 1. Nobody has learned it yet.
An unknown talent
Row 1. Nobody has learned it yet.
An unknown talent
Row 2. Nobody has learned it yet.
An unknown talent
Row 2. Nobody has learned it yet.
An unknown capstone
Row 3. Nobody has learned it yet.
No level teaches these. A won fight has a slim chance to teach one, best against elites and gate bosses. 1 of 1 found so far.
A burst of light that burns every enemy and heals every ally a little.
35 Faith · Cooldown: 3 turns · Target: all enemies