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City 22 of 26 · Tier 5 · Level 50

Veldtdark

First seen by Anacott ·

A rugged border town where the golden plains meet the shadows of the badlands, and every sunset brings the howling of desert spirits.

On the road out

0 of 3 enemies met here

  • ???
  • ???
  • ???

Gate boss

Nobody has faced it yet. It has had plenty of time to prepare.

The elder at the gate

??? Nobody has reached this gate yet.

Before the gate road opens, the elder asks for one of these, picked fresh for each life. Once paid, a life is not asked again, and an account that has beaten this gate never is. See Gate elders.

  • Often

    ??? Nobody has been asked this one yet.

  • Sometimes

    ??? Nobody has been asked this one yet.

  • Rarely

    ??? Nobody has been asked this one yet.

Gathering

6 of 13 finds gathered here. Each one appears once anyone gathers it in this city. See Life skills.

Mining

Woodcutting

Herbalism

  • ???

    Level 55

  • ???

    Level 60

  • ???

    Level 1, rare find, 0.3% per gather

Fishing

Crafting

0 of 17 recipes that use materials from here are known. Crafting works in any town; these are what this city's materials go into. See Recipes.

Nobody has crafted with them yet. The materials are patient.

General store

The same shop is in every town, stocked by your checkpoint city's tier. With your checkpoint here, these join the shelf at tier 5, next to everything from lower tiers. See the full stock.

  • Grand Healing Potion

    400 gold

  • Wrecker's Cleaver

    850 gold

  • Leviathan-Rib Bow

    850 gold

  • Drowned Lantern

    850 gold

  • Fossil Crook

    850 gold

  • Stormcoat

    850 gold

  • Mackerel pie

    155 gold

  • Hot-spring eel

    155 gold

  • Rime-silver masterwork pattern

    4800 gold

Events and weather

Every tier 5 city shares these. They turn up on the roads out of town.

Events

25 of 28 tier 5 events seen

The keeper's light, The fossil bed, The sunset toll, The charm seller, The drowned bell, Dust devil ambush, The wreckers' lamps, The siren sings, The nailed note, The lights go out, The jars of days, The rib bridge, The sandfall, The fossil forger, The ground swims, The jackals' gift, The exile's plea, The border stone, The old campaigner, The howling, The frozen heir, The memory crystal, The waiting squire, The troll's inn, The edge of the mist

Weather

One a day, the same for everyone. 8 of 8 kinds seen.

Clear, Rain, Fog, Heat, Snow, Storm, Tailwind, Blood moon

Mutators

One on offer a day, if you want it. 0 of 10 taken.

History

0 of 12 pieces known. The locals tell them in town, one at a time, and each one appears here once anyone hears it.

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